Pelocan Pelocan
PE

@pelo

60 drawings

with viewBox="0 0 400 300". 2. Background: a rectangle for the ground at bottom (maybe from y=280 down?), but maybe a path that's a wavy line? Or just a horizontal line. Let's do a simple black line at the bottom. Wait, perhaps: for a ground shape? Or simpler: as ground. Then the bike. Bike's main frame: perhaps two rectangles forming the top and down tubes, connected by lines. Let me think coordinates: Let’s center the bike horizontally. The wheels would be at left and right. Maybe the front wheel is at x=100, back at x=300? Not sure exact positions but need to plan. Alternatively, use a simple bicycle silhouette: two circles for wheels with centers at (150, 250) and (250,250), each with radius 30. The frame would connect between them, maybe a rectangle from the bottom of the front wheel up to some point, then down to the back wheel. Handlebars as a triangle on top. Pelican's body: an ellipse centered over the seat area. Let’s say the seat is at y=200? So the pelican's body could be an ellipse with cx=200, cy=170 (center), width 100, height 50. Head attached above it—smaller ellipse or a path for the head and beak. Beak: maybe a triangle pointing down from the head. Or a path that starts at the bottom of the head and points downward. Eyes: two small circles within the head area. Wings: on either side of the body, as triangles. Each wing could be a polygon with points like (150, 120), (200,180), (250,120) for one wing? Adjusting coordinates to fit. Feet: perhaps two small ovals attached below the pelican's body touching the pedals. The pedals are part of the bike—maybe circles at the bottom of the wheel axles? Or positioned near the chain area. Alternatively, just have the feet as part of the pelican's legs without detailed pedals. Now, considering all elements: Order should be background (ground), then bike parts (wheels, frame, handlebars), then pelican body, head, wings, then details like eyes and beak outline. Fills: ground maybe light brown. Bike frame could have a stroke but no fill? Or filled with a dark color. Wheels filled gray. Pelican body white, head yellow, beak orange. Wings blue? Let me decide on colors: Pelican body: fill="#fff" (white), stroke maybe black for outline. Head: ellipse with fill="#ffd700" (gold) or orange. Beak as a triangle pointing down, perhaps filled darker orange. Eyes: black circles. Wings: two triangles, filled blue or gray? Maybe dark gray (#666) to contrast. Handlebars and frame could be #333 color. Putting this into SVG code: Start with the ground rectangle at bottom. Then front wheel (circle), back wheel (another circle). Frame lines connecting them. Handlebars as a triangle on top of the front part. Pelican's body: ellipse centered between wheels, maybe lower than the seat? Or over it. Let's say cx=200, cy=170, rx 50, ry 25. Head: smaller ellipse above that, at cy=100? Wait, need to adjust positions so they don't overlap improperly. Alternatively, head is part of a path. Maybe: For the pelican head and beak, use a path element. Starting from top of head down to the beak point. Eyes inside that head area as circles. Wings: polygons on either side. For example, left wing points might be (150, 120), (180, 180), (210, 120). Similarly for the right wing mirrored. Feet could be small rectangles or ellipses at the bottom of the pelican's body, near where the bike frame is. Maybe positioned at (160, 200) and (240,200) as circles with radius 10, connected by lines to imply legs? Or just two ovals for feet touching the pedals. Pedals themselves: perhaps small circles under each wheel? Not sure if necessary. Maybe omit for simplicity unless it's crucial for the "riding" aspect. Now coding step by step: First, ground: Front wheel at (150, 250), radius 30: Back wheel at (250,250) same size. Bike frame: connecting the wheels. Maybe a rectangle from front bottom to back top? Or lines. Let's try lines for simplicity. Top tube: line from front wheel center (150,250) up and over to the back. Wait maybe better to have vertical and horizontal bars. Alternatively, draw two rectangles forming the diamond shape of the bike frame. Alternatively, a polygon for the main triangle: But not sure. Maybe simpler lines. Front down tube: line from front wheel center (150,250) to seat position at (150, 180). Then horizontal top tube from there to back? Hmm this is getting complex. Maybe use a path for the frame outline. Alternatively, just draw two rectangles for the main structure: For the front part, a rectangle from x=120 to 180, y=180 to 250. Back part similar but shifted right and lower? This might be too time-consuming. Let's simplify the bike as two wheels with connecting lines and handlebars. Handlebars: a triangle at the top of the front part. So: That forms an upward-pointing triangle for handlebars. Pelican body: ellipse centered at (200,170), width 100 height 50: Head above it: maybe another ellipse smaller. Let's place head center at (200, 110). Radius 30 and 15? Wait need to adjust so the beak can attach. Beak as a path from the bottom of the head pointing down. For example: That's a triangle-like shape for the beak. But maybe better with points. Alternatively, a polygon. Alternatively, use a path starting at top of head and going down to form the beak: Wait that might make a diamond shape. Hmm perhaps better to have a triangle pointing downward from the head. Head ellipse at cy=110, so top of head is around y=95 (cy - ry), bottom at y=125 (cy + ry). Beak could start at bottom center and go down further. Alternatively, path for beak: Not sure. Maybe just a simple triangle as the beak attached below the head ellipse. Eyes: two circles inside the head. If the head is at (200,110) with rx=30 ry=15? Wait maybe better to make the head an ellipse with cx 200 cy 90, rx20 ry10. Then eyes at (180,100) and (220,100), radius 3. Eyes: Wings: left wing points could be (150, 120), (200,180), (250,120). Similarly the right side mirrored? Wait no, wings are on either side of the body. So left wing would have points like (160,170) to upper point and down? Alternatively: Left wing polygon points from body center outwards. Let me think coordinates for left wing: starting at pelican's left shoulder, going up and back? Maybe a triangle shape. For simplicity: Left wing: Right wing mirrored on the other side? Wait that might not be symmetrical. Alternatively adjust coordinates. Alternatively, two triangles for each wing pointing upwards and outwards from the body. Body is at (200,170). Wings could extend from there. Left wing points: (160,150), (180,120), (200,150) — forming a triangle on the left side. Similarly right wing mirrored. But need to ensure they don't overlap with other elements. Alternatively use ellipses for wings but that's more complex. Feet: maybe two small circles at the bottom of the pelican's body, positioned where the legs would be attached to pedals. Since pedals are part of the bike frame which I haven't detailed much, perhaps just place feet as ovals near y=200 on either side. But need to connect them? Or just have them as part of the pelican's legs implied by their position. Alternatively, draw lines from the feet down to the bike frame. But that might complicate. Putting all together in code: Start with ground rectangle. Then front wheel circle at (150,250), back at (250,250). Handlebars polygon pointing forward: maybe a triangle above the front part. Bike frame lines? Maybe not necessary if handlebars and wheels are enough to suggest a bike. Pelican's body ellipse over seat area. Then head ellipse above with beak path. Eyes inside the head. Wings as polygons on either side of the body. Feet ellipses at bottom. Ordering in SVG: 1. Ground 2. Bike elements (wheels, handlebars) 3. Pelican's body and main parts 4. Details like eyes, beak, wings Wait no: pelican should be above the bike. So after ground and bike comes pelican group. Probably structure as:

a pelican riding a bicycle

olmo-3:32b · 26m 46s

Jul 24, 2026 · @pelo

Wait let's recalculate coordinates for beak: Pelican's head is the front part of the ellipse, so center x is 200. The lowest point of the body would be cy - ry =230-15=215. So if the beak starts from there down? Maybe a triangle with points (195,215), (205,215), and tip at (200,180). So: Eyes: two circles inside the head area. The ellipse's center is 230y, so eyes would be above? Wait no, if the ellipse is the body, then the head might be a separate part. Hmm, perhaps I made a mistake here. Maybe the pelican should have its head as part of another shape. Alternatively, the entire pelican is an ellipse with a triangular beak attached at the front. So adjusting: Pelican's main body: ellipse cx=200 cy=230 (so center), but if ry is 15, then vertically it spans from 215 to 245? Wait no: ry is half height, so total height is 30. From cy - ry = 230-15=215 to cy + ry =245? But that would put the body extending below and above. Maybe better to have the ellipse's center lower. Let me adjust: Let me set the pelican's ellipse at cx=200 cy=250, rx=30 ry=20. So it spans from y=230 (250-20) to 270 (250+20). That way the bottom is around 270, but then bike wheels are at 280? Close enough. Then beak: starting from front of ellipse (center x=200, top of ellipse at 250 - ry =230?), so a triangle pointing down from there. Points like 190 230, 210 230, 200 200. Fill yellow. Eyes would then be on the head part? Wait if the body is an ellipse, perhaps I need to add a head as a smaller ellipse or triangle on top. Alternatively just have the beak and eyes as part of the same polygon. Alternatively simplify: make the pelican's head a triangle with the beak, and eyes as circles inside it. So: Head/beak: — this makes a downward-pointing triangle. Then eyes at (195,185) and (205,185), radius 3. But then the body is separate? Maybe an ellipse below that for the body. So: Body: Putting it all together now. Need to adjust coordinates so elements don't overlap incorrectly. Bike's wheels at y=280 would be below the pelican's body if the body is at 250cy with ry=20 (so bottom at 270). That works, as the bike seat would be under. Now handlebars: perhaps a small rectangle above the frame. The diamond path ends at y=240? Wait original path was M180 280 Q200 240 220 280 — so the top point is at (200,240). So handlebars could extend from there. A rectangle rotated forward: Wait center of rotation is important here. The transform attribute for rotate is rotate(angle, cx, cy). So rotating around (200,240) by 30 degrees. That would angle the handlebars forward. But need to check if this works. Alternatively skip handlebars for simplicity unless it's essential. Now compiling all elements with correct order: 1. Background rectangle. 2. Bike frame path and wheels. 3. Pelican body ellipse. 4. Pelican head/beak polygon. 5. Eyes circles. Wait, but the beak is part of the head which should be on top of the body? So yes: body first, then head/beak, then eyes. So code steps:

a pelican riding a bicycle

olmo-3.1:32b · 27m 46s

Jul 24, 2026 · @pelo

element with viewBox="0 0 400 300". No width/height attributes. Use shapes etc. Subject: pelican riding a bicycle. Should be recognizable and characterful. We need to think: composition: Bicycle base, wheels as circles or ellipses; frame maybe lines/polygon; seat etc. Pelican perched on top of the bike's handlebars? Perhaps the pelican is sitting on the bike seat with its legs over pedals. Draw a friendly cartoonish pelican. Plan: - Draw background (sky?) Maybe a light blue rectangle for ground, green grass. - Bicycle frame: two wheels as large circles near bottom; spokes maybe lines. Frame as polygon or path: seat tube up to handlebars, crossbar, pedal axle. - Pelican: body oval/ellipse, head circle with beak (yellow), eye, neck curved line to shoulders? Since pelican riding bike, we could have pelican perched on seat, with wings maybe as small shapes. Beak pointing downwards. Simplify: use ellipses for wheels radius 45 at (100,200) and (300,200). Frame lines connecting them: bottom line between wheels? Let's plan: - Wheels: and second at cx="300". Draw spokes as radial lines. - Bike frame: Use path: from front wheel hub (maybe 300?) Actually front wheel center is left? Could set rear wheel at x=120, y=200; front at x=260? Or easier: Rear wheel at (140,200), front at (280,200). Let's pick that. Better to define: - Rear wheel center at (150,200) radius 45. - Front wheel center at (290,200) radius 45. Frame: seat tube from rear hub up to a point near handlebar. Use lines connecting points. Define key frame points: - Rear hub: (150,200) - Top of seat tube: maybe (200,130) - Seat post? We'll add a seat shape. - Handlebars at front near head tube: point near front wheel centre but up: maybe (280,140). Actually handlebar post: (260,130) ? Simplify using lines: - line from rear hub to top of frame (maybe 200,150). - line from there across to front wheel's high point (e.g., (280,150)). - line down to front hub at (290,200). Add a crossbar: line between left side vertical and right side. Ok. Now Pelican: - Body as ellipse centered near seat location. Seat maybe around y=130? So pelican body at (200, 150) with width 60 height 80. But need to ensure not covering wheels incorrectly. Maybe place pelican perched on seat, which is above the frame at ~y=130. Let's decide: - Seat: a small rectangle as part of bike. We'll do pelican head (circle) placed near front handlebar region? Actually could be sitting forward. Simplify: Pelican sits on top of crossbar. We can draw the pelican in a slightly tilted pose, but simpler just draw body and head perched on seat. Ok we need to ensure everything is within viewBox 400x300. Plan coordinates: - Rear wheel at (120,180) r=40? Let's choose: rear hub (120,180), front hub (280,180). Wheels radius = 45 but then they'd overlap maybe. We'll use radius 30 to keep simple. Wait viewBox 400x300; we need enough space for both wheels and pelican. Let's put rear wheel center at (120,190) radius 35 => extents x:85-155 y:155-225. Front wheel center at (280,190) radius 35 => x:245-315 y:155-225. Bike frame points: Rear hub: (120,190) Seat tube top: maybe (160,130) Crossbar to front: from (160,130) to (280,130). Front vertical down to front hub: line from (280,130) to (280,190). Now pelican: Seat is at crossbar maybe seat point at ~ (180,130). We'll place pelican's body as a larger ellipse centered at (190,150), width 70 height 90. Head circle centered near front? Maybe just above handlebar: head at (250,90) radius maybe 20. But we need to keep proportion; also the pelican's beak will be downward from its head. Beak can be a polygon triangle. Let's decide: Pelican body ellipse: (makes tall vertical shape). That looks like body with head above? But that may conflict with bike seat which is at y=130; The pelican's belly will be below seat. Maybe better: Pelican perched on seat, its back (body) could be represented by a larger ellipse overlapping the bike seat. Let's keep simpler: we draw only head and body as separate shapes and attach to bike via lines indicating legs. But we can just place head at (200,90), body as large ellipse (center 190, 150). This will show pelican sitting on the crossbar? The seat is at (180-280) across, but okay. Add neck line: maybe a curved path or simple line connecting head to body. Simplify: We'll draw a vertical neck as a line from (200, 90) down to (200,150). That may look like it's attached at front of bike? Hmm. Better: The pelican sits with its body behind the seat, but head is ahead. This might be confusing. Given constraints not extremely strict; as long as recognizable. Alternative approach: place pelican perched on the bicycle handlebars (like a person), but that's more complex. Simplify: We'll make the bicycle look like it's being ridden by a human, replace head with pelican. The pelvis and legs are not needed; just show a pelican silhouette perched atop the bike, maybe the beak is near handlebar. Could have pelican perched on the seat with its body leaning forward. I think simplest: Draw bicycle as simple frame, draw pelican's head as circle at (260,130) and beak pointing downwards towards the front wheel; then draw a bigger ellipse for body overlapping behind seat. Also include wings as smaller ellipses on sides. Ok. Let's define final elements: - Background: Light sky rectangle maybe not needed; but could add ground green rectangle at bottom. Add for grass. But viewBox 300, we may want to make top lower? But the bike is low around y=180-225; grass could be bottom area. Simplify: Add for ground. Not needed though. We'll include simple sky: a blue rectangle across entire canvas with slight green ground at bottom. But must ensure not to obscure main subject. Let's make background as two layers: - Background color (light) maybe added earlier; but we can just start drawing after everything else? Actually order matters: first background, then bike frame lines etc. We'll put background rectangle early (bottom). It will be covered by shapes later if we draw it last? Usually we want background behind, so put it first. Let's decide ordering: 1) Background sky (light blue) 2) Ground (green) 3) Wheels and spokes 4) Bike frame lines (black) 5) Pelican body and head (white or light gray), beak (orange/yellow) 6) Details like eye, etc. 7) Some shading. But we must ensure shapes are drawn in order. Since we cannot have comments for ordering but will just define the elements in correct order by writing them sequentially. Ok. Implement: SVG root: Elements in order: 1) Background rectangle for sky: (sky blue). 2) Ground rectangle at bottom: (olive green). However this will cover part of bike. But we can place ground after wheels? We want background then maybe separate. Better to keep background sky only; not include ground to avoid covering. Simpler: just have light blue background and nothing else, let the bicycle be in middle with some green grass as small ellipses at bottom maybe not needed. Simplify: Only background sky (light blue). The rest will stand out. 3) Rear wheel: (black spokes later). Actually we need to draw both wheels first. Order: Wheels earlier than frame? In order back to front: background, then wheels, then frame lines, etc. But the wheels are part of bike; if we draw them before frame they will be covered partially by crossbars if overlapping; but typical drawing: wheels behind frame? Actually wheel hubs should be on top? For perspective, maybe frames drawn after wheels so that spokes show through? Typically it's okay whichever. We want to make sure that later details like pelican head overlay may cover some parts. Order: background sky (first), then bike components (wheels, frame) in order of back-to-front? The ground is not needed; we can just have simple shapes overlapping as we desire. The pelican maybe will overlap the bike and should be drawn after the bike to appear on top. So order: - Background rectangle (sky) - Wheels (circles) with spokes (lines) - Bike frame (lines) - some lines may cross wheels? We can set them later so they overlay wheel edges maybe but okay. - Pelican body shapes (ellipses etc.) - Details (eye, beak) Thus the pelican will appear in front of bike. Implementation details: Wheel centers at (120, 190) and (280, 190), radius 35. Draw both wheels: and. Add spokes: for each wheel we can draw several lines from center to edge at angles (like using elements). There are many but we can include maybe 8 per wheel. Could just have a couple. Let's make simple: For each wheel, we add line for hour positions: - wheel1 spokes: lines from (120,190) to points at radius: - top: (120,155) - bottom: (120,225) - left: (85,190) - right: (155,190) We can do 4 lines. Same for wheel2. Frame: - Rear hub to seat top: line from (120,190) to (160,130) - Crossbar horizontal from (160,130) to (280,130) - Front vertical down: line from (280,130) to (280,190) Also we might need a diagonal top tube connecting seat top to front hub? That's crossbar already. Actually typical bike also has top tube connecting seat point to handlebar post; but we can keep simple. Add seat as small rectangle: maybe between seat top and rear wheel at lower part? We'll not overcomplicate. Now Pelican: We need a body (ellipse) placed such that it sits on the crossbar. Let's place pelican's body ellipse centered near (200,150), rx=30, ry=45 (tall). This will overlap with bike frame lines but should be drawn after them so appears above. Pelican head: circle at maybe (250,95) radius 20. Attach neck as a line from (250,75)?? Actually need to connect head to body; we can draw a curved path or simple polyline with two lines: (250,115) -> (230,130). But better: just draw a line connecting the bottom of the head circle to point near body. Let's position. Head at cx=240? Eh. Let's set pelican head center at (260, 85), radius 18. Neck as polyline from (260,70) to (250,130). However need to make sure beak orientation downward: we can have a beak polygon pointing downwards from the lower part of head. Beak shape: maybe triangle points at tip below the head near (260, 95?). Actually head bottom is at y = 85+18=103. We'll place beak point slightly below and forward? Let's define a simple beak polygon with points (260, 103), (280, 115), (280, 91). That forms downward pointing. Pelican eye: small white circle offset in head. Wings: maybe two small ellipses left and right of body. We'll also draw a tail shape? Not needed. Overall pelican should be recognizable due to large orange beak and bird silhouette. Let's compute coordinates: - Pelican body ellipse (light gray). - Pelican head circle: This will be above the bike crossbar. But the head is at y=95, which may be too high? The bike frame's top horizontal crossbar is at y=130. So head is above that, making sense for a rider perched ahead of seat? But typical person rides with head up near handlebars (which are near front wheel). Our "handlebar" currently just a vertical line; we have no defined location for handlebars. We may want to adjust: maybe place pelican behind the seat but head turned forward. Might be too complex. Instead, perhaps easier: Place pelican at the back of bike with its body covering rear wheel hub and seat area; we can show beak pointing backward? Hard. Simplify: We'll just make the pelican as a large bird perched on top of the bicycle's front wheel (like on handlebars). That would involve head near front of bike, etc. But to keep things simple but recognizable, maybe better: - Draw a cartoonish pelican (rounded body) and attach it to bike via legs? We could just draw the pelican standing next to bike rather than riding. But requirement says "riding". Could be simplified as pelican perched on top of seat. Given difficulty, we can cheat: Make the pelican's head as if leaning over handlebars, body sloping down onto crossbar; this should still look like riding. Ok. Define: - Handlebar post point at (280,130) we have. We could put a small line for handlebar to right? Not necessary. Place the pelican's head at (340, 70)? Too far. Let’s step back and decide geometry precisely. We'll define key bike points: - Rear wheel center: R = (120, 190) - Front wheel center: F = (280, 190) - Frame: * Seat tube top: S_top = (160, 130) (where seat sits) * Crossbar/horizontal top: from (160,130) to handle position near front wheel: We'll have a point H = (250,130). Actually we need something close to front hub but not exactly; we can choose H = (250,130), and then line down to front hub at (280,190). This creates slanted frame. Good. Thus: - Rear hub -> seat top: (120,190) - (160,130) - Seat top -> handlepost: (160,130) - (250,130) (horizontal) - Handlepost -> front hub: (250,130) - (280,190) This is more realistic. Now seat position around (170,130). The pelican can sit on that point; maybe its body placed behind, head forward over handlebars. Thus we can set pelican's back anchored at the seat area: place body ellipse centered near (180,150) with large width. Head placed near front of bike, perhaps at coordinate near (260, 95) - that's above and forward. Good. Let's compute: Head center (cx=260, cy=95). That will be above crossbar line (which is at y=130). Good; head looks perched forward with neck down to the body. Neck can be drawn as a path or two lines: maybe polyline points (260,95) -> (240,130). That will connect from top of head downwards near seat area. However we need to place bottom point at around y=130 near the handlepost region? Actually bottom of neck could be at (230, 130) and then body ellipse anchored at (180,150). So we can draw a simple polyline for neck: line from head circle's bottom to a point near seat top. But head circle radius is 18; its lower y coordinate is 95+18=113. To have neck line go to around (230,130) which is slightly lower. We can draw polyline with two points: from (260,113) (approx bottom of head) to (240,130). But we cannot easily calculate bottom; easiest just place a single line from the center of head (260,95) downwards at angle. Simplify: Use path for neck that goes slightly forward downward. Ok let's skip explicit neck and just rely on overlapping shapes to show connection. The pelican body ellipse can be large enough so its top area overlays behind head; the head will appear in front of neck; thus it looks like sitting. Thus we can have: - Body: (light color) - Head: - Beak: (orange) - Eye: small white circle inside head e.g., - Wing: left side of body as maybe a darker ellipse at (165,150) rx=18 ry=30 fill="#c8d8f0". - Tail: simple polygon shape near rear wheel? Might be optional. The pelican will look like perched on seat and riding with legs over pedals (we can draw pedals but not needed). Add bicycle details: - Spokes: for each wheel, lines: Wheel1 spokes: points from center to edge at 0°, 90°, etc. We'll define simple lines: For rear wheel center (120,190): - line to right point (155,190) -> But need stroke: black. We'll add each wheel with 4 spokes maybe. Wheel2 center (280,190): - line to right point (315,190) etc. Add some additional lines for detail. Bike frame: - (rear hub to seat) - (seat top horizontal) - (handlepost to front hub) Maybe add a vertical line from seat point down to rear wheel? Actually we already have. Add chain: maybe not needed. Now draw wheels with spokes: We'll make group for each wheel, but order wise it's fine. Let's define the colors: For bike frame and spokes black or dark gray. Wheel rims could be a circle outline (stroke only) to show inner/outer? We can fill them. Simplify: Use fill dark color; we can also draw rim using stroke with white inside? Not needed. Ok. Now overall layering: We'll start with background sky rectangle. Then we draw ground green? Might omit, because not required but can add for sense. Let's include a simple green strip at bottom to show ground: Actually the canvas height is 300; if we set sky rectangle as entire area, then later adding ground will overlay and hide part of bike that should be above ground (like wheels maybe overlapping). We need to ensure wheels are visible. So draw sky first (cover whole), then draw ground below? But the wheels partly at y=190 which is inside background; if we add green rectangle bottom, it could cover the lower parts of wheels (y~200 to 300?). The wheel centers at y=190 and radius 35 will extend down to 225. If ground starts at y=260 maybe not interfering. Ok: Draw sky as rect covering entire canvas, fill #87CEEB (light blue). Then draw a green strip for grass starting at y=240 height=60. The bike wheels are around y=190, so they won't be overlapped because grass starts at y=240 > 190+? Actually bottom of wheel is y=190+35=225; still above green start at 240; okay. Thus we can keep ground after wheels without overlapping them. But if we draw the ground later (after bike), it may hide lower part of bike like seat or pedals etc. However the bike's frame is around y up to maybe 190? Actually some lines go from (250,130) to (280,190). That goes down to wheel hub at 190; still above ground start at 240; okay. Thus drawing order could be: sky rectangle first, then bike components, then pelican (which sits near seat and may be above ground but below top? The bird's head may be y~95 - which is above grass anyway. The body lower part will go down maybe to about 190+45=235; that is just at the boundary of grass (starting at 240). Slightly less than ground start, but maybe okay. We can set green rectangle starting y=260 height=40 so bird not hidden. Let's do: for grass. Thus all other objects have Y <= ~195 maybe, and the pelican body down to 150+45=195. So good; no overlap with grass. Thus we can draw grass after everything (or before?). Actually ground should be behind bike? Usually grass is below; but drawing order: if ground drawn last will appear in front covering some parts that might be intended (like legs). The bird's body may extend into area where ground would hide it. We could draw the bird first then background later, but we cannot easily because order must reflect back-to-front. Simplify: Place grass after everything else? That would cover bottom of bike and pelican partially if overlapping; but they are above ground (y=195 maybe just at top edge). If we set grass y from 280 downward, then not overlapping. So we can start with sky rectangle covering whole canvas (background). Then draw bike components and bird. Finally add grass rectangle in the bottom area to not cover any part of objects because it's behind? Actually drawing later places them on top; so if we want ground at back, we should draw after everything? Wait, typical layering: first background, then midground, then foreground, etc. If you draw sky rect first (covers whole), then bike and bird (over it), that's fine because they will be drawn over sky but may also cover part of sky; we want that. Then if we draw grass after them, the grass could overlap parts of the bike (like lower wheel) which might hide wheel hubs? That would not look nice. Thus better to have grass as a separate layer behind or overlapping only where needed; easiest: make ground just as fill for whole background with green, but then add sky portion on top. But we can't use mask. Alternative: Omit explicit grass; just have light blue sky entire canvas - it's fine. It might be less realistic but okay. Simplify further: skip ground altogether to avoid layering complexities. Thus final composition: - Background rectangle for sky (light blue) - Bicycle wheels, spokes - Frame lines - Pelican shapes No additional backgrounds. Ok. Now final SVG order: start with but note that we cannot specify width/height because they said no width/height attributes on the svg element itself, but inside we can use rects. Using a rect with x=0 y=0 width=400 height=300 is okay; it will be drawn as background. But that rectangle would be the first child and fill the entire viewBox, covering everything else? Actually if placed before other elements, later elements will overlay on top; the whole canvas will be filled with light blue. That's fine. We need to put this rect at start (first element after?). Since we cannot have CSS or layering by default except order of elements in markup: earlier elements are rendered first and subsequently overlapped by later ones? In SVG, later elements are on top of earlier if they overlap in same coordinate spaces. So we want background sky first (so it's at back) and then everything else after that. Thus is fine as the first child of. Now next elements: wheels etc., then frame, then pelican shapes. Ok. Implementation details: SVG tag: Then start drawing. Let's write them in order. First rect for sky. Second: rear wheel: (dark grey). We'll also draw spokes as lines later, but we may want to have spoke color lighter. Let's use stroke black maybe same as frame. Third: front wheel similar: Add spokes for both wheels: For rear wheel: define lines with stroke "#4b4b4b". Example lines: - (120,190) to (155,190) right - (120,190) to (85,190) left - (120,190) to (120,155) top - (120,190) to (120,225) bottom We can write each line with etc. Similarly for front wheel: center (280,190): - lines to right (315,190), left (245,190), top (280,155), bottom (280,225). Add those after wheels. Now frame: Line rear hub to seat: (thick? default maybe 2? We can set stroke-width.) Line seat top to handlepost: from (160,130) to (250,130). This will be the horizontal bar. Line handlepost to front hub:. Also maybe draw small vertical line from seat top downwards to rear wheel? Already there is frame, but we may add for realism: we already have rear hub to seat; okay. Add also a pedal crank? Could skip. Now pelican: Body ellipse: maybe with thin stroke to outline. Head circle:. (Use radius 12 for smaller head.) Eye: (small black dot) Beak polygon: points (cx+?), we need to place beak oriented downward from head near bottom front? Since we have head at (260,95) radius 12; lower part of head is at y=107. Let's position the beak tip slightly below and forward maybe (x ~280). Use points: (260,107) (point at bottom of head), (285,120) (tip outward right?), (285,94) (maybe upward left?). Hmm need triangular shape. Better to make a simple triangle pointing downwards from the front lower side. Actually typical beak for pelican is long and curved downward; but we can approximate with polygon: points (260,107), (280,115), (280,95). That's similar earlier. So - a bright orange. Note that the beak may overlap with head; we want it to appear in front? Should be drawn after head so appears on top. Our order: draw head first then beak later; correct. But earlier we said drawing later will be on top; so if we place beak after head, it's okay. We also want a small wing: maybe (lighter). This will appear behind body? It may overlap but fine. Optionally add tail polygon at rear wheel area. Add a line for neck: optional; we can skip and rely on overlapping shapes. Now ensure the pelican sits above bike seat. The body ellipse overlaps with frame lines near seat region (y~130-150). Because it's drawn after frame, it will appear in front of frame where they intersect (like overlapping). This shows that bird is perched and in front of bike. Make sure the head is not covering entire wheel etc. It should be above crossbar maybe but may overlap with handlepost line if overlapped? Not necessary. Now final ordering: sky rect, rear wheel, front wheel, spokes lines for both wheels (maybe after wheels), frame lines, bird body ellipse, bird wing ellipse, bird head circle, eye, beak polygon. Also maybe some other details like a small feather shape. Ok. Potential issues: - Overlap of head with crossbar or handlepost may cause weird; but fine. - The pelican's front might appear to "ride" the bike due to position of head over the frame? Possibly. We could also add pedaling wheels? Already have wheels. Add a small pedal shape near center: we can skip. Now ensure no external references or CSS classes. All shapes must be defined with fills, strokes etc., but avoid using class attribute. Make sure to include elements for spokes and frame. Use stroke-width maybe "1". Set fill colors as hex values, fine. Let's produce the final SVG code accordingly. Be careful about order: we want background first; then wheels? Or we could put sky rect after all other but before everything else? Actually if placed after others it would be drawn on top covering them. So we need to ensure we have correct ordering: We'll place sky rect as the very first element inside. Then next children for wheels, spokes etc., then bird. Thus markup:

a pelican riding a bicycle

nemotron-cascade-2:30b · 6m 36s

Jul 24, 2026 · @pelo

. No external references, no script, no image, no CSS classes. Only raw SVG markup at the end. Make sure we include both the pelican and bicycle. We need to produce a simple but recognizable illustration. The pelican should have a large beak, maybe perched on handlebars? Actually "riding a bicycle". So perhaps the pelican is sitting on the seat, holding the handlebars with its feet? Or maybe it's perched on the bike, standing on pedals? Let's decide: Pelican sits on the seat, facing forward, with its wings slightly opened for balance. The bike has wheels, handlebar, seat, chain. Simplify: background: sky gradient could be a simple fill (maybe light blue). But we cannot use gradients? We can use plain fill. But we could have a sun or something. Keep simple. Elements order: 1) Background: maybe ground and sky using large rectangles. 2) Bike: main parts: two wheels (circles), front and back, handlebar triangle, seat rectangle, pedals maybe. 3) Pelican: body (oval), head (circle), beak (polygon). Wings (two ellipses or triangles). Feet (maybe small shapes holding the handlebars? Or perched on seat). But to show riding, maybe the pelican's feet are on pedals. So we need pedals and a chain. We can draw simple pedals as circles attached to wheel spokes. Simplify: The bike: front wheel circle at left, back wheel at right. Handlebars: two arcs forming a "U". Seat: small rectangle near middle top of bike. Pedals: maybe circles attached to the bottom of each crank (just below seat). Could be simple. Pelican: Body oval placed over seat area? Actually seat is small; perhaps pelican sits on seat, hugging it. Or we can have pelican perched behind handlebars with wings extended. Better: Pelican stands behind the bike's seat, holding handlebars with its beak and claws? But typical "riding a bicycle" implies it's actually riding. So imagine pelican sitting on seat, facing forward, with feet on pedals, wings extended for balance. That seems more complex to draw but doable. We can simplify: The bird sits upright on seat; body is an oval, head on top, beak pointing forward, eyes maybe just shapes. Wings maybe open as two large ellipses behind the body. We'll need to position bike and pelican such that they look natural. Use viewBox 400x300. Plan composition: - Sky background: light blue rectangle covering top part (maybe y=0, height 200). Ground: green rectangle at bottom. - Bike: base rectangle frame? But we can draw minimal: two circles for wheels at positions roughly x=80 and x=220. The seat is a small rectangle near middle of bike (x~150, y~120?). Actually seat position maybe near top of the bike? Could be on the tube connecting bottom bracket. Simplify: Let's just draw a basic bicycle as two circles (wheels) connected by two lines representing the frame, handlebar loop. Better: Draw front wheel at left (circle), back wheel at right. Connect them with a rectangle representing seat/tube and a handlebar shape. We'll also need pedals: maybe small circles attached to the bottom of each crank (horizontal line). But we could skip chain and just show two pedals on lower part of bike. Let's decide: Front wheel at x=100, y=150 radius 30. Back wheel at x=260, y=150 radius 30. Connect them with a simple frame: a line from bottom of front wheel to bottom of back wheel (representing downtube) and a seat tube upward. Actually typical bike has top tube; but we can simplify. Better: Draw a triangle shape for the front part of bike: front wheel left, back wheel right, and a seat rectangle between them at lower middle, maybe near y=120. Or just draw handlebar loop above wheels. Add handlebar: two arcs forming a "U" over the top connecting near top of both wheel centers. We'll also include pedals: small circles attached to the bottom of each side (maybe near x=100 and x=260) at y=190, representing pedal positions. Then Pelican: Place it above seat? Or riding? Let's place pelican perched on seat. So we need a seat shape that the bird sits on. Could make seat a rectangle with some padding. The bird's body can be placed over seat. Simplify: Seat is small rectangle near middle of bike (x~180, y~120, width=40, height=20). Bird's body oval above it (x~180, y~100?). Actually bird's body should be oriented upright; maybe the bird sits on the seat with its tail covering the seat. So we can draw a rectangle for seat and then draw bird overlapping. But to avoid messy layering, we could put seat after background but before bird? The order: background first (sky/ground), then bike parts, then details like pedals etc, then pelican (main subject) maybe last. Thus: - Background: sky and ground rectangles. - Bike: wheels, frame lines, handlebar arcs. - Pedals: circles. - Seat rectangle: maybe as part of the bike but before pelican. - Pelican: body oval, head circle, beak polygon, wings ellipses, legs maybe small shapes for claws on pedals (or just feet). We could show bird with its feet gripping pedals? Could be too detailed. Simplify: Bird sits on seat and holds handlebars with its claws? Or perched behind handlebar. To make it look like riding, we may have bird's feet on pedals. So show bird with body and wings extended to the sides for balance. We can draw simple wings as two long ellipses extending from the bird’s body outward (left and right). Bird's legs: maybe just tiny circles representing feet attached to the bike? Hard to depict legs on a bird; could be omitted, or shown as small hooks onto handlebars. But we can show beak and eyes. Alternatively, we can have pelican perched on bicycle, with its beak pointing upward like it's holding something? The user likely expects a whimsical scene of a pelican riding a bicycle (like cartoon). So simplicity is okay. Let's design: - Bird's body: an oval from x=170 to 210, y=110 to 160 perhaps. Wings: two arcs or ellipses extending left and right beyond the body, maybe at lower part. - Head: small circle placed near top of body, e.g., at x~180, y~100? Actually head would be above body: a circle at x=175, y=85 (maybe). - Beak: triangle pointing downwards, attached to bottom of head. Maybe beak polygon shape like a hook. - Eyes: small circles in head. - Legs/feet: maybe just curved lines representing legs hanging down near the bike seat? Could show them perched on handlebars? Actually for riding, bird's feet might be on pedals which are at bottom of bike. So we could draw two leg shapes as simple lines from bird’s body downwards to meet the pedals. But that would need to connect with pedal circles. But maybe it's simpler: The pelican is just sitting on the seat (like a rider) holding the handlebars with its claws (beak and feet). However, birds have wings, not legs for gripping. Actually pelicans have wings but also can hold things with beak and feet. So they could be perched behind handlebar. Simplify: Show the bird perched at the back of the bicycle seat, wings slightly opened, looking forward, with its beak pointing upward maybe like it's "riding". The bike includes pedals, chain, etc. We'll decide: - Bird sits on top of bike frame near where seat would be. So we place bird body (oval) roughly centered above the middle of the two wheels, perhaps at y~100? The seat rectangle is below. Let's plan coordinates in viewBox 0 0 400 300. We can draw sky from y=0 to y=200 with blue fill. Ground from y=200 to y=300 with green. Bike: - Front wheel: circle at (120, 150) radius 30. - Back wheel: circle at (260, 150) radius 30. - Connect wheels with a simple frame: a line representing the downtube from bottom of front wheel (120,120) to bottom of back wheel (260,120). That's a straight line. Also we need seat and top tube. For simplicity, draw a "U"-shaped handlebar connecting above both wheels: - Left part: from near top left of front wheel: (120,180) to middle top: (190,250)? Actually typical handlebars are above the rider; but we can make a simple shape. Better: Let's draw a triangle representing the bike frame: - Top tube: line from near top of front wheel (120,180) to near top of back wheel (260,180). Or maybe a curve? But we need some shape. Simplify further: We'll have a seat rectangle placed near middle between wheels at lower part: maybe at (170, 130) width=60 height=20. That's where bird sits. We also want pedals: circles on the bottom of each crank, say at (120,190) left pedal and (260,190) right pedal. Add handlebar arcs: two arcs forming a "U": e.g., start from front wheel top left (120,180), curve up to (200,250) then down to back wheel top right (260,180). Or we could draw a simple polygon for the handlebars. But it's okay if the illustration is simple; main thing is a pelican riding a bicycle. The viewer should recognize both. Thus final SVG may have some simplistic shapes but still clear. Now let's outline step by steps: Planning: I will include brief thought process in natural voice, mention choices like beak shape, wing ellipses, etc. Then code: - - background groups: - - - Bike group (): - Front wheel: - Back wheel: - Frame line (downtube): - Seat rectangle: - Pedals: left ; right - Handlebars shape: maybe two arcs or a polygon: Let's do a simple U shape using three lines: - Left side of handlebar: from (120,180) up to (200,250) then down to back wheel top? But we need closed shape. Could draw an arc path. We can use This draws a gentle curve connecting front and rear wheel tops, representing handlebars. Alternatively, we could add a simple triangle representing the handlebar loop: but path is fine. - So handlebar path: - Pelican group (g) after bike: - Bird body: ellipse? or a rounded rectangle shape. Use an oval for body. Let's do - Head: circle: - Beak: polygon pointing downwards: maybe shape like a triangle with curved tip. For simplicity, use a triangle: Points: (175,95) to (185,115) to (195,95). Actually that's upward? We want downward beak, so base at top, point down. Better: draw beak as a downward hook: polygon points: (180,100), (190,130), (170,130) maybe. But we can approximate: // triangle shape But it's more like an upward pointing? Actually base at top left and right to define opening. Better: Let's draw a simple downward beak using polygon: points (175,95), (190,115), (185,130). Hard. But we can try: // this is large? Simplify more: Use simple triangle for beak: base at top across and point down. Points: (178,95) left of head, (182,95) right? Actually base width maybe small. We can do: // narrow base shape But that's too simplistic; but it's okay. Add eyes: two circles in head region: - left eye: - right eye: - Wings: two long ellipses extending from body sides. Use something like: left wing: right wing: - Legs/feet: maybe small curved shapes representing claws perched on pedals? Could just leave as none. To make bird appear to be riding, we can position it above seat (so body centered roughly over seat rectangle). Also may draw a small tail perhaps not needed. We can also add a simple chain link shape between wheels or something but not required. Make sure the order: background rects first, then bike group elements (wheels, frame, pedals, handlebars), then pelican group (body, head, beak, eyes, wings). That ensures background behind everything. Add fill strokes. Now check viewBox: 400x300. Our coordinates fit within that. Now produce final SVG with all these groups. We need to ensure no external references, and plain vector shapes. Also we can add a simple sun for aesthetics but not required. Make sure the SVG ends with closing tag. Now let's craft the SVG. We'll structure:

a pelican riding a bicycle

north-mini-code-1.0 · 1m 51s

Jul 24, 2026 · @pelo

element" and to make it self-contained. The example in the instructions had a viewBox, so maybe no background needed unless necessary for context. Wait, the main subject is the pelican on the bike. Let me plan each part: 1. Bicycle: two wheels (circles), frame (lines or polylines), handlebars, seat. 2. Pelican: body as an ellipse, large beak as a curved path, wings as triangles maybe. The pelican's beak should hook downward—so the beak is a shape that starts at the head and curves down. Maybe two lines forming the beak with a slight curve. Wings: since it's sitting on the bike, one wing might be tucked in, but maybe just one visible wing. A triangle for the wing. For the bicycle, the wheels are circles. The front wheel is slightly turned? Or straight. Maybe the handlebars are curved up. Let me outline the order: - Background (if any) first: maybe a light blue sky with some clouds. But if not necessary, skip it. Wait, the user didn't specify background. So just focus on the pelican and bike. But to make it recognizable, maybe add some simple background like grass or ground. Let me check the example in the problem statement. The previous examples had a background, but the instructions say "build from clean vector shapes". Maybe better to have a minimal background for context. So: 1. Draw the ground (a horizontal line or rectangle at the bottom). 2. Then the bicycle. 3. The pelican on top of it. Wait, order is back-to-front: so ground first, then bike, then pelican. The pelican's beak should hook downward—so a curved path that starts from the head and goes down, forming a hook shape. Let me sketch mentally: - Bicycle frame: connecting front wheel to seat to back wheel. A polygon for the frame. - Handlebars as two lines with circles at ends. - Pedals could be small circles on the crank arms. - The pelican's body is an ellipse (body), then head (another oval or circle). Beak as a path that curves down. For the beak: maybe a single curved line from the top of the head, curving downward. So using with M, C commands for smooth curves. Let me think about colors: - Pelican is white body, orange beak. - Bicycle: black frame, wheels with spokes (maybe just 4 spokes per wheel? Or simpler, no spokes). Wait, the user says "add spokes? yes" or no. The example in the problem's planning step might have said "small fish in basket? no". So maybe for simplicity, the wheels are just circles without spokes, unless necessary. The instruction says to draw it recognizably and with character. So the bicycle should look like a bike, so maybe two circles (wheels), frame as lines. Spokes might not be necessary but could add detail. Let me consider: - Wheels: two for rims, then 4 or 6 spokes as lines between center and rim. - Handlebars: two curved lines with small circles at the ends. Pelican: - Body: ellipse (x,y,radii) - Head: a smaller circle on top of body - Beak: path that hooks down. So M x1 y1 C ... to form a curve. - Wing: maybe a triangle on one side, like points. Let's try to outline coordinates: Assume viewBox is 400x300 for simplicity. Ground: rectangle at the bottom (y=250 to 300). Bicycle wheels: front wheel at x=100, y=220; back wheel at x=300, y=220. But need to adjust so that the bike is positioned properly. Wait, maybe the bike is centered in the viewbox. Let me set: - Front wheel center: (x= 200 - something), but perhaps better to think of the bike spanning from left to right. Hmm. Let's get a rough sketch: - The bike frame connects the seat at x=250, y=180 to front wheel (x= 200, y=220) and back wheel (x=300, y=220). So it's a triangle-like shape. Alternatively, standard bike: top tube from handlebars to seat, then the rest. Maybe better to have: - Front wheel at x=150, y= 240 - Back wheel at x=350, y=240 But need to adjust for proportions. Let's see. Alternatively, let's set the bike's main parts: - Two circles (wheels) of radius 40 each. - The seat is a small oval above the back wheel. - Handlebars on the front wheel. Let me plan: 1. Ground: (a green ground strip) 2. Bicycle: - Front wheel: circle at (x=150, y=240), radius 40 - Back wheel: circle at (x=300, y=240), radius 40 - Spokes: for each wheel, four lines from center to the rim. But maybe only two spokes per side? Or none. Wait, but to keep it simple, perhaps omit spokes. Just use a solid color circle for wheels (with stroke). Wait, but the instruction says "build the picture from clean vector shapes", so using circles as wheels without spokes might be acceptable. But the user's example in planning step: "add spokes? yes" or no. The assistant in that case had to decide. Here, maybe include a few spokes for detail but not too many. Let's do 4 spokes per wheel (so lines from center to edge at 0°, 90°, etc.) So front wheel: - Center at (150,240) - Spokes: line from (150,240) to (190,240), (150,280), (110,240), (150,200). But wait, the circle has radius 40, so the front wheel has a circle of r=40. So coordinates for rim points: - (150 + 40 cos(0°), 240 + 40 sin(0°)) = (190, 240) - Similarly for other angles. So maybe draw 8 spokes per wheel? But that's a lot. For simplicity, let's use four spokes: At 0°: (150+40, 240) → (190, 240) 90°: (150, 240-40) = (150, 200) 180°: (150-40, 240) = (110, 240) 270°: (150, 240+40) = (150, 280) So four spokes for each wheel. But the problem says to be meticulous but not overly detailed. Maybe just two spokes per side. Alternatively, maybe the wheels are solid and don't need spokes. The key is that it's a bike. So perhaps leave them as circles without spokes. Hmm. Let me check previous examples: the user in the example had "add spokes? yes", so they added them. So for this case, I should add some spokes to make it look like a bicycle wheel. So each wheel has 4 spokes (for simplicity). But maybe just two on each side. The problem says "with character"—so adding some details but not too much. Moving on: - Bike frame: from the front wheel to seat to back wheel. A polygon would work here. So lines connecting the handlebar's stem, to seat, and then to both wheels. - The handlebars: two curved lines at the top of the front wheel (so maybe a curve that goes up from the front wheel center). But how to draw the frame? Maybe: - From the seat position down to the back wheel. Let's assume the seat is at (250, 180), and it connects via straight line to the back wheel center. The top tube of the bike would go from seat to handlebars. So maybe a line from seat (250, 180) to (200, 190) for the stem, then handlebar arms curving out. This is getting complicated. Maybe better to use some simpler shapes. The goal is recognizability. Alternative approach: make the bike as minimal as possible. Two wheels, a connecting line between them (the frame), and a seat on top of the back wheel. Handlebars as two lines extending from the front wheel center. But handlebars should be above the front wheel. Let me think: - Front wheel center at x=150, y=240 The handlebars would come out of this point. So maybe two curved lines (as in a bike) that go up and left/right. But for simplicity, use a rectangle for the handlebar's stem. Wait, but using simple vector shapes: perhaps a single line for the top tube from seat to front wheel, and then the stem for the handlebars. Let me think of: - The back part (seat) is a small ellipse on the frame. The frame connects the two wheels through a horizontal line at the bottom, with a triangle shape on top. Alternatively, I can draw the bike's main structure as a polygon that forms the frame and seat. This might take time, but to keep it simple: - The two wheels: circles - The frame is made up of three lines: - From back wheel center (300, 240) to seat point (280, 150) - Then from seat to the front part (260, 190), which connects to handlebars. - Handlebar stems going up and out. But this is getting too complex. Let me look for a way to simplify the frame using polylines or polygons. Perhaps: - The bike's frame can be drawn as two lines: one from back wheel center (300,240) to seat (270, 160), and another line from seat to front wheel center (150, 240). But that would form a triangle shape. Then the top tube connects the front to seat. Wait, maybe: The frame is a polygon with points: (300, 240) [back wheel], (270, 160) [seat], (250, 180), (150, 240) [front wheel]. But not sure. Alternatively, the bike frame is a series of lines. For example: - The rear triangle: from back wheel center to seat to bottom bracket (but maybe overcomplicating). Given the time constraint, perhaps it's better to draw the main frame as two straight lines (from front to back wheel) and add a seat on top. Let me proceed with this approach. Now for the pelican: - Body: an ellipse. Let's say center at x= 200 (x-coordinate of bike seat), y around 180. Radius width 60, height 40. - Head: smaller circle above body. So head position at x=200+30 (so to the right), y=180-40 → (230, 140) - Beak: a curved path that starts from the head's left side, curves down and right. The beak needs to hook downward. So perhaps a path with a curve. Let's say the beak is a long shape that starts at the end of the head (230+ something), goes down. Wait, more accurately: the pelican's head is on the left side (as it faces forward). Wait, if the bike is going from left to right, then the pelican might face forward (so towards the right). So the pelican is sitting on the seat. The body should be facing the direction of motion. Assume the bike is moving to the right, so the pelican's head faces right. Head: - Head: a circle centered at x= 200 + 40 (if the body is at x=200), y=150. So center (240, 150). Beak starts from there, curving downward and to the left or right? Wait, pelicans' beaks are long, with a hook at the end. The beak's tip curves downwards, so it would have two parts: upper mandible and lower. But for simplicity, maybe model as a single curved path that hooks down. So M 250 140 C 270 160 280 190 270 210 L 240 200 Z ? Not sure. Maybe it's easier to draw the beak as two lines and a curve. But since we're using , let's use a quadratic or cubic Bézier curve for smoothness. Alternatively, think of the beak shape: - Start at (250, 140), then the curve goes down and right. The hook is downward. So the end point is lower than start. The curve should have a downward tip. So perhaps M 250 140 C 260 180, 270 200, 280 230 (but need to get the hook right). Alternatively: M 250 140 L 280 150 Q 290 170 270 230 Z. This might not be correct. Wait, I'm getting stuck here. Maybe a better way is to look for the shape: the beak is like a long triangle that curves at the end, with the bottom tip curving down. Alternatively, using two lines and an arc: - The upper part of the beak goes from the head in one line, then the lower part curves. But since time is limited, perhaps use a simple path. For example: The beak starts at (250, 140), moves to (290, 160) as the top, and the bottom is a curve from (250, 140) down. Alternatively, a single Bézier curve that forms a hook. Let's try: M 250 140 C 300 180 290 260 260 270 Z This would create a loop? Not sure. Maybe better to have the beak as a closed path. Alternatively, think of it as a long curved shape that starts at the head and ends with a hook downward. Let's proceed: - The pelican's body is an ellipse (x=180 250 for the main part), but maybe it's better to place it so the bike seat is in the middle. Maybe x=250, y=160 as center of body. Wait, let me reorganize: The bike seat: at position (250, 180). The pelican sits on it. So the bird's body should be a bit above and behind the seat? Or centered over it. Assume the pelican is sitting on the seat, so the body of the pelican covers the seat area. Body ellipse: x=240 y= 160 (center), width 80, height 50. So rx=40, ry=25. Head: a circle at x=260, y=140 (so to the right side of the body). Beak starts from head's front end: point (290, 130), then curves downward and left? Or right? Wait, if the pelican faces forward (to the right), then the beak should go towards the right. So: Head at (260,140). The beak starts from head's front end (270, 140), extends to the right as a curve that hooks downward. So M 270 140 C 285 150 290 170 285 200. Then L 260 180 Z — not sure. Maybe the beak is formed by two curves and a line? This is getting complicated. Let's keep it simple for now: draw the beak as a single Bézier curve that hooks down from the head. Let me try: M 270 140 C 300 160 295 200 280 210 L 260 200 Z But not sure. Maybe better to draw a rectangle for the beak with a curved edge, but it's hard. Alternatively, the beak as two lines: one line from head down and right, then another line to form the hook. For example: path d="M 265 130 L 290 140 L 285 170 L 275 180" — no, not a loop. Not sure. Given that I'm under time pressure (in the mind), perhaps use a simple path like: M 265 135 Q 290 165 275 215 This is a quadratic Bézier curve from start point, with control point at 290,165 and end at 275,215. But not sure if that's the right shape. Perhaps for the sake of time, I'll draw the beak as a simple curved path that hooks down: d="M 265 135 C 280 155, 275 190, 265 210 Z" But not sure. Alternatively, use two separate paths for upper and lower beak. But that might be too detailed. Let's proceed to code the SVG as: - Ground: a green rectangle at bottom. - Bicycle: two wheels (circles), with spokes if needed. - Frame lines connecting wheels via seat and top tube. - Handlebars on front wheel center, extending up. - Pelican body: ellipse at (250, 160) - Head: circle at (240, 140) — or adjusted so it's on the seat. - Beak as a curved path. Let me try to code this step by step: 1. for ground 2. Front wheel circle and back wheel circle. 3. Spokes (if any) 4. Frame lines: e.g., from (250, 180) [seat] to front and back wheels. 5. Handlebars: two lines from front wheel center, curving up. 6. Pelican body: 7. Head: 8. Beak path: M 280,150 ... to form a hook. Now let's set coordinates: - Ground rect from (0,260) to (400,300) - Front wheel center at (200, 240), radius=30 - Back wheel center at (300, 240), radius=30 For the frame: - The seat is between the two wheels. Let's say seat center is at (250, 180) - A line from (250, 180) to front wheel center: (200, 240). But maybe better a straight line for top tube. - A line from back wheel to seat. So frame as: - - But the frame of a bike is actually not straight from seat to wheels. The top tube and down tube are different. For simplicity, draw: - A horizontal line connecting front and back wheel centers: - Then a curved line or two lines up to the seat from there. But perhaps for simplicity: Top tube as line from (250, 180) to front wheel's top: but this is getting too complex. Alternative idea: The main frame of the bike is drawn with three lines: 1. A line connecting (250, 180) [seat] to back wheel (300,240) 2. A line from seat to front wheel center (200,240) This would form a V-shape for the frame. Then add a horizontal line between the wheels: . But in reality, that's the chainstays and seat tube. But to keep it simple: Frame lines as two lines from seat to each wheel (a V), then a horizontal line between wheels for the bottom part of frame. So: But the last line (between wheels) would be the chainstays. This makes sense. The seat is a small oval on top of that V, but in this case, we already have the "V" as part of the frame. Now handlebars: they are above front wheel center. So: - A line from front wheel center (200, 240) up to (180, 160), then left and right for the two bars. So: But maybe the handlebars are more like two curved lines. For simplicity, draw them as a rectangle at top of the stem. Alternatively, for simplicity: The handlebar is a horizontal line at (170, 160) and (230, 160), connected by a curve from front wheel center to that point. But this is getting complicated. For minimalism: two lines from the top of the stem (200, 240) up and out to form the handlebars. Now, adding spokes for the wheels: Each wheel has four spokes (as mentioned earlier). For each wheel: - The front wheel at (200, 240), r=30. - Spokes from center to rim points: (200+30*cos(0°)), (200 + 30*1.0, 240+0) = (230,240); similarly for others. But since we are using SVG and the wheel is a circle of radius=30, then the four spokes can be drawn as: but actually for 90 degrees: (200, 240-30) → (200, 210), etc. So four spokes: Similarly for the back wheel. Now, adding all these elements in order: - Ground first - Wheels and spokes (but ground is lower, then bike) Wait: ground at bottom (so background), then bike frame on top of it. The wheels are part of the bike. Let me outline the order: 1. Ground rectangle. 2. Bike wheels (as circles) with fill="black" for rims? 3. Spokes for each wheel. 4. Frame lines, handlebars 5. Pelican body and features So let's structure this way. Now, pelican body: ellipse at (250, 170), rx=40, ry=25 → so the seat is under it? The bird is sitting on the seat. So perhaps y=160 for the center of the body. Head circle: maybe centered at (270, 130) to face forward (to the right). Beak extending from there. The beak path: M 280 120 C 295 140 290 160 275 170 L 265 150 Z — not sure. Let's try a path that curves down and then left to form the hook. Perhaps: M 280 120 C 300 140, 290 180, 270 190 L 260 150 Z But this is a guess. Alternatively, I can draw it as two curves: the upper and lower part of the beak. Since I have to make it quick: The beak is drawn with Now, the pelican's body in white. The head is same color. Let me now code all this in SVG with correct order. I think I have a plan: - Background (ground) - Bicycle parts: wheels, spokes - Frame lines and handlebars - Pelican So let's code it.the pelican’s body should be an oval centered on the bike seat; the beak needs to hook downward with a smooth curve; add 4 spokes per wheel for detail but keep them simple. The ground as a green strip, bicycle frame lines from wheels to seat, handlebars curving up at front wheel. ```svg

a pelican riding a bicycle

qwen3-vl:32b · 23m 22s

Jul 24, 2026 · @pelo

` - Background/Ground: simple line or light sky rectangle - Rear Wheel: circle r=60 at cx=130, cy=240. Add spokes (lines). Tire stroke. - Front Wheel: same radius at cx=270, cy=240. Spokes. - Frame: paths/lines for top tube, down tube, seat tube, chain stay, seat stay, fork - Handlebars & Saddle: curved paths - Pedals & Crank: simple rectangles/circles - Pelican Body: large white/light gray ellipse/shape for torso - Neck & Head: curved path up from body - Bill & Pouch: distinctive large pouch (yellow/orange), upper bill (white/gray) - Legs on pedals: two legs reaching down - Details: eye, wing feather lines, chain, reflections - Order back to front 5. **Drafting - Mental SVG Code (iterative refinement):** *(I'll write it out carefully, checking coordinates and layering)* Background: `` (soft sky) Ground: `` Wheels: Rear: `` (tire) `` 8 lines radiating from center Front: same at cx=270, cy=240 Frame (classic diamond): Seat tube: `(185, 190)` to `(205, 240)` Top tube: `(185, 190)` to `(250, 195)` Down tube: `(205, 240)` to `(250, 195)` Chain stays: `(130, 240)` to `(205, 240)` (actually to bottom bracket) Seat stays: `(185, 190)` to `(130, 240)` Fork: `(270, 240)` to `(248, 195)` I'll use `` or multiple `` elements with `stroke-width="4"` and `stroke="#d4a373"` (wood/frosting? maybe steel gray `#6b7c8f`) Let's adjust frame coordinates for better proportions: Rear hub: 120, 235 Front hub: 280, 235 Bottom bracket/pedals: 200, 245 Seat post top: 175, 185 Fork crown/steerer: 265, 185 Top tube: 175,185 to 265,190 Down tube: 200,245 to 265,190 Chain stay: 120,235 to 200,245 Seat stay: 175,185 to 120,235 Fork: 280,235 to 265,185 Saddle: `` Handlebars: `` (simpler to use a line with curve) Pelican: Body: `` Neck/Head: `` Bill/ pouch: Pouch needs to be big and drooping. `` Upper bill: `` Eye: `` Wing: `` Legs on pedals: Crank pin at `200,245`. Pedal at `195,255`. Leg from hip `(170,160)` to knee `(185,200)` to ankle `(195,255)` Other leg: from hip `(165,165)` to knee `(175,210)` to pedal at `210,245` (crank extended forward) Actually, keep it simple: one leg reaching down, one slightly back. Let's refine coordinates and build the SVG systematically. Structure: ```svg

a pelican riding a bicycle

qwen3.6:35b · 3m 8s

Jul 24, 2026 · @pelo